Wednesday, October 30, 2013
Yet Another Project - Everything as combat
I haven't been posting as much as I'd like, after hitting a bit of a slump now a new idea has taken hold of me. Since the dawn of RPGs we've been discussing the different between the detail of combat and non-combat systems. Recently though I've wondered, what if everything really did look, and mechanically act, like combat? This is a very big topic, that requires first understanding combat and then its framework and then porting said framework to non-combat activities. I'm currently working on 7 posts, and they are really just the tip of the iceberg. I'm not sure if this is going to be a very good idea, honestly I'm working on it because I don't know - I have to see it on paper (so to speak) to be able to judge its utility. I am not going to try to get the whole system done before posting it, that would be a long wait, but I'm trying to get the first section, about combat itself, finished to post while I work on stretching it to everything else. I hope to have something soon, and for any regular readers I apologize for the slowdown recently.
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RPGs
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