Tuesday, September 10, 2013
1 Character, 13 Systems - Part 12: Heroes Unlimited
I described my character, Korsanian, in a previous post here.
I have always loved Palladium's settings, from Robotech to TMNT to Rifts, so let's try Heroes Unlimited:
Books Used: Heroes Unlimited (1st ed)
Approximate time to create: 40 min
Korsanian Vambrae - Magic Hero (Mystic Study)
Education Level: Doctorate or PhD
Computer Operation 95%
Criminal Science/Forensics 70%
Medical Doctor- diagnose 105% treat 95%
Land Navigation 40%
Wilderness Survival 40%
Basic Electronics 40%
Basic Mechanics 40%
Auto Mechanics 50%
Pilot: automobile 80%
Recognize Enchantment 60%
Sense Evil 100'
Sense Magic 200' 24%
Magic Combat (can cast 2 spells per turn, max 8 spells per day)
Dispel Magic Barrier
Globe of Silence
See the Invisible
Sphere of Invisibility
The thing about Palladium games is that while I love their settings, the mechanics leave something to be desired. Attributes are pretty much useless, unless they are 16+ (and you roll 3d6 for them) at which point they give benefits to other scores. I didn't waste the time writing them out, each one is two words but after you play a bit you get used to just using the abbreviations. The system is modern, so instead of riding the faelynx he has a car, or would if I could find where to roll my starting cash. I lucked out on the education level with the PhD, it gave a huge bonus to all my skills. But the fixed skill percentages is a screwy system. I like the idea of hit points and SDC, you lose SDC first as fatigue and bruising and hit points last as actual wounds and death. SDC is a big number (usually) that increases easily, hit points stay small. It's not a bad idea, and works okay in practice (though has some quirks like all point-based health systems) - however when they added the mecha-level MDC things went sideways fast.
I did not expect this character to convert well, this system was for nostalgia's sake like Marvel, but it actually did not do too bad. I had extra spells to learn so I went with the invisibility and exorcism and silence - but they do kind of fit the concept. The biggest shift was from fantasy to modern era, but otherwise he stayed fairly close. I did play a whole lot of Palladium in my younger days, and while it is an okay system I am not dying to play it again.